DMGT

ISSN 1234-3099 (print version)

ISSN 2083-5892 (electronic version)

https://doi.org/10.7151/dmgt

Discussiones Mathematicae Graph Theory

Journal Impact Factor (JIF 2023): 0.5

5-year Journal Impact Factor (2023): 0.6

CiteScore (2023): 2.2

SNIP (2023): 0.681

Discussiones Mathematicae Graph Theory

Article in volume


Authors:

L. Keough

Lauren Keough

Grand Valley State University

email: keoulaur@gvsu.edu

D.B. Parker

Darren B. Parker

Department of MathematicsGrand Valley State University 1 Campus Dr.AllendaleMI 49401 USA

email: parkerda@gvsu.edu

Title:

An extremal problem for the neighborhood Lights Out game

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Source:

Discussiones Mathematicae Graph Theory 44(3) (2024) 997-1021

Received: 2022-02-02 , Revised: 2022-11-28 , Accepted: 2022-11-30 , Available online: 2023-01-20 , https://doi.org/10.7151/dmgt.2481

Abstract:

Neighborhood Lights Out is a game played on graphs. Begin with a graph and a vertex labeling of the graph from the set $\{0,1,2,\dots, \ell-1\}$ for $\ell \in \mathbb{N}$. The game is played by toggling vertices: when a vertex is toggled, that vertex and each of its neighbors has its label increased by $1$ (modulo $\ell$). The game is won when every vertex has label 0. For any $n \ge 2$ it is clear that one cannot win the game on $K_n$ unless the initial labeling assigns all vertices the same label. Given that $K_n$ has the maximum number of edges of any simple graph on $n$ vertices it is natural to ask how many edges can be in a graph so that the Neighborhood Lights Out game is winnable regardless of the initial labeling. We find the maximum number of edges a winnable $n$-vertex graph can have when at least one of $n$ and $\ell$ is odd. When $n$ and $\ell$ are both even we find the maximum size in two additional cases. The proofs of our results require us to introduce a new version of the Lights Out game that can be played given any square matrix.

Keywords:

Lights Out, light-switching game, winnability, extremal graph theory, linear algebra

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